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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeParticleBlock } from "../nodeParticleBlock.js"; import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js"; import type { NodeParticleBuildState } from "../nodeParticleBuildState.js"; /** * Operations supported by the Trigonometry block */ export declare enum ParticleTrigonometryBlockOperations { /** Cos */ Cos = 0, /** Sin */ Sin = 1, /** Abs */ Abs = 2, /** Exp */ Exp = 3, /** Exp2 */ Exp2 = 4, /** Round */ Round = 5, /** Floor */ Floor = 6, /** Ceiling */ Ceiling = 7, /** Square root */ Sqrt = 8, /** Log */ Log = 9, /** Tangent */ Tan = 10, /** Arc tangent */ ArcTan = 11, /** Arc cosinus */ ArcCos = 12, /** Arc sinus */ ArcSin = 13, /** Sign */ Sign = 14, /** Negate */ Negate = 15, /** OneMinus */ OneMinus = 16, /** Reciprocal */ Reciprocal = 17, /** ToDegrees */ ToDegrees = 18, /** ToRadians */ ToRadians = 19, /** Fract */ Fract = 20 } /** * Block used to apply trigonometry operation to floats */ export declare class ParticleTrigonometryBlock extends NodeParticleBlock { /** * Gets or sets the operation applied by the block */ operation: ParticleTrigonometryBlockOperations; /** * Creates a new GeometryTrigonometryBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the input component */ get input(): NodeParticleConnectionPoint; /** * Gets the output component */ get output(): NodeParticleConnectionPoint; _build(state: NodeParticleBuildState): this | undefined; serialize(): any; _deserialize(serializationObject: any): void; }