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@babylonjs/core

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import { NodeParticleBlock } from "../nodeParticleBlock.js"; import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js"; /** * Locks supported by the random block */ export declare enum ParticleRandomBlockLocks { /** None */ None = 0, /** PerParticle */ PerParticle = 1, /** PerSystem */ PerSystem = 2 } /** * Block used to get a random number */ export declare class ParticleRandomBlock extends NodeParticleBlock { private _currentLockId; /** * Gets or sets a value indicating if that block will lock its value for a specific event */ lockMode: ParticleRandomBlockLocks; /** * Create a new ParticleRandomBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the min input component */ get min(): NodeParticleConnectionPoint; /** * Gets the max input component */ get max(): NodeParticleConnectionPoint; /** * Gets the geometry output component */ get output(): NodeParticleConnectionPoint; _build(): void; /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize(): any; _deserialize(serializationObject: any): void; }