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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { Observable } from "../../../Misc/observable.js"; import { NodeParticleBlock } from "../nodeParticleBlock.js"; import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js"; import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js"; import type { NodeParticleBuildState } from "../nodeParticleBuildState.js"; import { NodeParticleContextualSources } from "../Enums/nodeParticleContextualSources.js"; import { NodeParticleSystemSources } from "../Enums/nodeParticleSystemSources.js"; /** * Block used to expose an input value */ export declare class ParticleInputBlock extends NodeParticleBlock { private _storedValue; private _valueCallback; private _type; /** Gets or set a value used to limit the range of float values */ min: number; /** Gets or set a value used to limit the range of float values */ max: number; /** Gets or sets the group to use to display this block in the Inspector */ groupInInspector: string; /** * Gets or sets a boolean indicating that this input is displayed in the Inspector */ displayInInspector: boolean; /** Gets an observable raised when the value is changed */ onValueChangedObservable: Observable<ParticleInputBlock>; /** * Gets or sets the connection point type (default is float) */ get type(): NodeParticleBlockConnectionPointTypes; /** @internal */ private _systemSource; /** * Gets a boolean indicating that the current connection point is a system source */ get isSystemSource(): boolean; /** * Gets or sets the system source used by this input block */ get systemSource(): NodeParticleSystemSources; set systemSource(value: NodeParticleSystemSources); private _contextualSource; /** * Gets a boolean indicating that the current connection point is a contextual value */ get isContextual(): boolean; /** * Gets or sets the current contextual value */ get contextualValue(): NodeParticleContextualSources; set contextualValue(value: NodeParticleContextualSources); /** * Creates a new InputBlock * @param name defines the block name * @param type defines the type of the input (can be set to NodeParticleBlockConnectionPointTypes.AutoDetect) */ constructor(name: string, type?: NodeParticleBlockConnectionPointTypes); /** * Gets or sets the value of that point. * Please note that this value will be ignored if valueCallback is defined */ get value(): any; set value(value: any); /** * Gets or sets a callback used to get the value of that point. * Please note that setting this value will force the connection point to ignore the value property */ get valueCallback(): () => any; set valueCallback(value: () => any); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the output component */ get output(): NodeParticleConnectionPoint; /** * Set the input block to its default value (based on its type) */ setDefaultValue(): void; _build(state: NodeParticleBuildState): void; dispose(): void; serialize(): any; _deserialize(serializationObject: any): void; }