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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { NodeParticleBlock } from "../nodeParticleBlock.js"; import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js"; import type { NodeParticleBuildState } from "../nodeParticleBuildState.js"; /** * Block used to create a Vector2/3 and Color4 out of individual or partial inputs */ export declare class ParticleConverterBlock extends NodeParticleBlock { /** * Create a new ParticleConverterBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the color component (input) */ get colorIn(): NodeParticleConnectionPoint; /** * Gets the xyz component (input) */ get xyzIn(): NodeParticleConnectionPoint; /** * Gets the xy component (input) */ get xyIn(): NodeParticleConnectionPoint; /** * Gets the zw component (input) */ get zwIn(): NodeParticleConnectionPoint; /** * Gets the x component (input) */ get xIn(): NodeParticleConnectionPoint; /** * Gets the y component (input) */ get yIn(): NodeParticleConnectionPoint; /** * Gets the z component (input) */ get zIn(): NodeParticleConnectionPoint; /** * Gets the w component (input) */ get wIn(): NodeParticleConnectionPoint; /** * Gets the xyzw component (output) */ get colorOut(): NodeParticleConnectionPoint; /** * Gets the xyz component (output) */ get xyzOut(): NodeParticleConnectionPoint; /** * Gets the xy component (output) */ get xyOut(): NodeParticleConnectionPoint; /** * Gets the zw component (output) */ get zwOut(): NodeParticleConnectionPoint; /** * Gets the x component (output) */ get xOut(): NodeParticleConnectionPoint; /** * Gets the y component (output) */ get yOut(): NodeParticleConnectionPoint; /** * Gets the z component (output) */ get zOut(): NodeParticleConnectionPoint; /** * Gets the w component (output) */ get wOut(): NodeParticleConnectionPoint; protected _inputRename(name: string): string; protected _outputRename(name: string): string; _build(state: NodeParticleBuildState): void; }