@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
/* eslint-disable import/export */
/* eslint-disable @typescript-eslint/no-restricted-imports */
export * from "./baseParticleSystem.js";
export * from "./EmitterTypes/index.js";
export * from "./webgl2ParticleSystem.js";
export * from "./computeShaderParticleSystem.js";
export * from "./gpuParticleSystem.js";
export * from "./IParticleSystem.js";
export * from "./particle.js";
export * from "./particleHelper.js";
export * from "./particleSystem.js";
import "./particleSystemComponent.js";
// eslint-disable-next-line no-duplicate-imports
export * from "./particleSystemComponent.js";
export * from "./particleSystemSet.js";
export * from "./solidParticle.js";
export * from "./solidParticleSystem.js";
export * from "./cloudPoint.js";
export * from "./pointsCloudSystem.js";
export * from "./subEmitter.js";
export * from "./attractor.js";
export * from "./flowMap.js";
export * from "./Node/index.js";
export * from "../Shaders/particles.fragment.js";
export * from "../Shaders/particles.vertex.js";
export * from "../ShadersWGSL/particles.fragment.js";
export * from "../ShadersWGSL/particles.vertex.js";
//# sourceMappingURL=index.js.map