@babylonjs/core
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TypeScript
import { NodeParticleBlock } from "../../nodeParticleBlock.js";
import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
/**
* Block used to trigger a particle system based on a condition.
*/
export declare class ParticleTriggerBlock extends NodeParticleBlock {
private _triggerCount;
/**
* Gets or sets the emit rate
*/
limit: number;
/**
* Gets or sets the emit rate
*/
delay: number;
/**
* Create a new ParticleTriggerBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the input component
*/
get input(): NodeParticleConnectionPoint;
/**
* Gets the condition input component
*/
get condition(): NodeParticleConnectionPoint;
/**
* Gets the target system input component
*/
get system(): NodeParticleConnectionPoint;
/**
* Gets the output component
*/
get output(): NodeParticleConnectionPoint;
private _previousOne;
_build(state: NodeParticleBuildState): void;
serialize(): any;
_deserialize(serializationObject: any): void;
dispose(): void;
}