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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js"; import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js"; import { NodeParticleBlock } from "../../nodeParticleBlock.js"; import type { IShapeBlock } from "./IShapeBlock.js"; /** * Block used to provide a flow of particles emitted from a box shape. */ export declare class BoxShapeBlock extends NodeParticleBlock implements IShapeBlock { /** * Create a new BoxShapeBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the particle input component */ get particle(): NodeParticleConnectionPoint; /** * Gets the direction1 input component */ get direction1(): NodeParticleConnectionPoint; /** * Gets the direction2 input component */ get direction2(): NodeParticleConnectionPoint; /** * Gets the minEmitBox input component */ get minEmitBox(): NodeParticleConnectionPoint; /** * Gets the maxEmitBox input component */ get maxEmitBox(): NodeParticleConnectionPoint; /** * Gets the output component */ get output(): NodeParticleConnectionPoint; /** * Builds the block * @param state defines the build state */ _build(state: NodeParticleBuildState): void; }