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@babylonjs/core

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import { NodeParticleBlock } from "../../nodeParticleBlock.js"; import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js"; /** * Conditions supported by the condition block */ export declare enum ParticleConditionBlockTests { /** Equal */ Equal = 0, /** NotEqual */ NotEqual = 1, /** LessThan */ LessThan = 2, /** GreaterThan */ GreaterThan = 3, /** LessOrEqual */ LessOrEqual = 4, /** GreaterOrEqual */ GreaterOrEqual = 5, /** Logical Exclusive OR */ Xor = 6, /** Logical Or */ Or = 7, /** Logical And */ And = 8 } /** * Block used to evaluate a condition and return a true or false value as a float (1 or 0). */ export declare class ParticleConditionBlock extends NodeParticleBlock { /** * Gets or sets the test used by the block */ test: ParticleConditionBlockTests; /** * Gets or sets the epsilon value used for comparison */ epsilon: number; /** * Create a new ParticleConditionBlock * @param name defines the block name */ constructor(name: string); /** * Gets the current class name * @returns the class name */ getClassName(): string; /** * Gets the left input component */ get left(): NodeParticleConnectionPoint; /** * Gets the right input component */ get right(): NodeParticleConnectionPoint; /** * Gets the ifTrue input component */ get ifTrue(): NodeParticleConnectionPoint; /** * Gets the ifFalse input component */ get ifFalse(): NodeParticleConnectionPoint; /** * Gets the output component */ get output(): NodeParticleConnectionPoint; _build(): void; /** * Serializes this block in a JSON representation * @returns the serialized block object */ serialize(): any; _deserialize(serializationObject: any): void; }