@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import type { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture.js";
import type { Viewport } from "../Maths/math.viewport.js";
import type { Scene } from "../scene.js";
import type { Nullable } from "../types.js";
import { WebXRLayerWrapper } from "./webXRLayerWrapper.js";
import { WebXRLayerRenderTargetTextureProvider } from "./webXRRenderTargetTextureProvider.js";
/**
* Wraps xr webgl layers.
* @internal
*/
export declare class WebXRWebGLLayerWrapper extends WebXRLayerWrapper {
readonly layer: XRWebGLLayer;
/**
* @param layer is the layer to be wrapped.
* @returns a new WebXRLayerWrapper wrapping the provided XRWebGLLayer.
*/
constructor(layer: XRWebGLLayer);
}
/**
* Provides render target textures and other important rendering information for a given XRWebGLLayer.
* @internal
*/
export declare class WebXRWebGLLayerRenderTargetTextureProvider extends WebXRLayerRenderTargetTextureProvider {
readonly layerWrapper: WebXRWebGLLayerWrapper;
protected _framebufferDimensions: {
framebufferWidth: number;
framebufferHeight: number;
};
private _rtt;
private _framebuffer;
private _layer;
constructor(scene: Scene, layerWrapper: WebXRWebGLLayerWrapper);
trySetViewportForView(viewport: Viewport, view: XRView): boolean;
getRenderTargetTextureForEye(eye: XREye): Nullable<RenderTargetTexture>;
getRenderTargetTextureForView(view: XRView): Nullable<RenderTargetTexture>;
}