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@babylonjs/core

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import type { Nullable } from "../types.js"; /** * @internal **/ export declare class DepthCullingState { protected _isDepthTestDirty: boolean; protected _isDepthMaskDirty: boolean; protected _isDepthFuncDirty: boolean; protected _isCullFaceDirty: boolean; protected _isCullDirty: boolean; protected _isZOffsetDirty: boolean; protected _isFrontFaceDirty: boolean; protected _depthTest: boolean; protected _depthMask: boolean; protected _depthFunc: Nullable<number>; protected _cull: Nullable<boolean>; protected _cullFace: Nullable<number>; protected _zOffset: number; protected _zOffsetUnits: number; protected _frontFace: Nullable<number>; /** * Initializes the state. * @param reset */ constructor(reset?: boolean); get isDirty(): boolean; get zOffset(): number; set zOffset(value: number); get zOffsetUnits(): number; set zOffsetUnits(value: number); get cullFace(): Nullable<number>; set cullFace(value: Nullable<number>); get cull(): Nullable<boolean>; set cull(value: Nullable<boolean>); get depthFunc(): Nullable<number>; set depthFunc(value: Nullable<number>); get depthMask(): boolean; set depthMask(value: boolean); get depthTest(): boolean; set depthTest(value: boolean); get frontFace(): Nullable<number>; set frontFace(value: Nullable<number>); reset(): void; apply(gl: WebGLRenderingContext): void; }