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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "meshUVSpaceRendererMaskerVertexShader"; const shader = `attribute uv: vec2f;varying vUV: vec2f;@vertex fn main(input : VertexInputs)->FragmentInputs {vertexOutputs.position= vec4f( vec2f(input.uv.x,input.uv.y)*2.0-1.0,0.,1.0);vertexOutputs.vUV=input.uv;}`; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const meshUVSpaceRendererMaskerVertexShaderWGSL = { name, shader }; //# sourceMappingURL=meshUVSpaceRendererMasker.vertex.js.map