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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "meshUVSpaceRendererPixelShader"; const shader = `varying vDecalTC: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;@fragment fn main(input: FragmentInputs)->FragmentOutputs {if (input.vDecalTC.x<0. || input.vDecalTC.x>1. || input.vDecalTC.y<0. || input.vDecalTC.y>1.) {discard;} fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vDecalTC);} `; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const meshUVSpaceRendererPixelShaderWGSL = { name, shader }; //# sourceMappingURL=meshUVSpaceRenderer.fragment.js.map