@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
13 lines • 831 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "lodPixelShader";
const shader = `const GammaEncodePowerApprox=1.0/2.2;varying vUV: vec2f;var textureSampler: texture_2d<f32>;uniform lod: f32;uniform gamma: i32;@fragment
fn main(input: FragmentInputs)->FragmentOutputs {let textureSize=textureDimensions(textureSampler);fragmentOutputs.color=textureLoad(textureSampler,vec2u(fragmentInputs.vUV*vec2f(textureSize)),u32(uniforms.lod));if (uniforms.gamma==0) {fragmentOutputs.color=vec4f(pow(fragmentOutputs.color.rgb,vec3f(GammaEncodePowerApprox)),fragmentOutputs.color.a);}}
`;
// Sideeffect
if (!ShaderStore.ShadersStoreWGSL[name]) {
ShaderStore.ShadersStoreWGSL[name] = shader;
}
/** @internal */
export const lodPixelShaderWGSL = { name, shader };
//# sourceMappingURL=lod.fragment.js.map