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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "highlightsPixelShader"; const shader = `varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;const RGBLuminanceCoefficients: vec3f= vec3f(0.2126,0.7152,0.0722); #define CUSTOM_FRAGMENT_DEFINITIONS @fragment fn main(input: FragmentInputs)->FragmentOutputs {var tex: vec4f=textureSample(textureSampler,textureSamplerSampler,input.vUV);var c: vec3f=tex.rgb;var luma: f32=dot(c.rgb,RGBLuminanceCoefficients);fragmentOutputs.color= vec4f(pow(c, vec3f(25.0-luma*15.0)),tex.a); }`; // Sideeffect if (!ShaderStore.ShadersStoreWGSL[name]) { ShaderStore.ShadersStoreWGSL[name] = shader; } /** @internal */ export const highlightsPixelShaderWGSL = { name, shader }; //# sourceMappingURL=highlights.fragment.js.map