@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
171 lines • 6.74 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "pbrBlockReflectivity";
const shader = `struct reflectivityOutParams
{microSurface: f32,
roughness: f32,
diffuseRoughness: f32,
reflectanceF0: f32,
reflectanceF90: vec3f,
colorReflectanceF0: vec3f,
colorReflectanceF90: vec3f,
#ifdef METALLICWORKFLOW
surfaceAlbedo: vec3f,
metallic: f32,
specularWeight: f32,
dielectricColorF0: vec3f,
#endif
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
ambientOcclusionColor: vec3f,
#endif
#if DEBUGMODE>0
#ifdef METALLICWORKFLOW
#ifdef REFLECTIVITY
surfaceMetallicColorMap: vec4f,
#endif
metallicF0: vec3f,
#else
#ifdef REFLECTIVITY
surfaceReflectivityColorMap: vec4f,
#endif
#endif
#endif
};
#define pbr_inline
fn reflectivityBlock(
reflectivityColor: vec4f
#ifdef METALLICWORKFLOW
,surfaceAlbedo: vec3f
,metallicReflectanceFactors: vec4f
#endif
,baseDiffuseRoughness: f32
#ifdef BASE_DIFFUSE_ROUGHNESS
,baseDiffuseRoughnessTexture: f32
,baseDiffuseRoughnessInfos: vec2f
#endif
#ifdef REFLECTIVITY
,reflectivityInfos: vec3f
,surfaceMetallicOrReflectivityColorMap: vec4f
#endif
#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)
,ambientOcclusionColorIn: vec3f
#endif
#ifdef MICROSURFACEMAP
,microSurfaceTexel: vec4f
#endif
#ifdef DETAIL
,detailColor: vec4f
,vDetailInfos: vec4f
#endif
)->reflectivityOutParams
{var outParams: reflectivityOutParams;var microSurface: f32=reflectivityColor.a;var surfaceReflectivityColor: vec3f=reflectivityColor.rgb;
#ifdef METALLICWORKFLOW
var metallicRoughness: vec2f=surfaceReflectivityColor.rg;var ior: f32=surfaceReflectivityColor.b;
#ifdef REFLECTIVITY
#if DEBUGMODE>0
outParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;
#endif
#ifdef AOSTOREINMETALMAPRED
var aoStoreInMetalMap: vec3f= vec3f(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);
#endif
#ifdef METALLNESSSTOREINMETALMAPBLUE
metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;
#else
metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;
#endif
#ifdef ROUGHNESSSTOREINMETALMAPALPHA
metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;
#else
#ifdef ROUGHNESSSTOREINMETALMAPGREEN
metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;
#endif
#endif
#endif
#ifdef DETAIL
var detailRoughness: f32=mix(0.5,detailColor.b,vDetailInfos.w);var loLerp: f32=mix(0.,metallicRoughness.g,detailRoughness*2.);var hiLerp: f32=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));
#endif
#ifdef MICROSURFACEMAP
metallicRoughness.g*=microSurfaceTexel.r;
#endif
#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS
microSurface=1.0-metallicRoughness.g;var baseColor: vec3f=surfaceAlbedo;outParams.metallic=metallicRoughness.r;outParams.specularWeight=metallicReflectanceFactors.a;var dielectricF0 : f32=reflectivityColor.a*outParams.specularWeight;surfaceReflectivityColor=metallicReflectanceFactors.rgb;
#if DEBUGMODE>0
outParams.metallicF0=dielectricF0*surfaceReflectivityColor;
#endif
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
outParams.surfaceAlbedo=baseColor.rgb*(vec3f(1.0)-vec3f(dielectricF0)*surfaceReflectivityColor)*(1.0-outParams.metallic);
#else
outParams.surfaceAlbedo=baseColor.rgb;
#endif
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
{let reflectivityColor: vec3f=mix(dielectricF0*surfaceReflectivityColor,baseColor.rgb,outParams.metallic);outParams.reflectanceF0=max(reflectivityColor.r,max(reflectivityColor.g,reflectivityColor.b));}
#else
#if DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_GLTF
let maxF0: f32=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF0=mix(dielectricF0*maxF0,1.0f,outParams.metallic);
#else
outParams.reflectanceF0=mix(dielectricF0,1.0,outParams.metallic);
#endif
#endif
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
outParams.reflectanceF90=vec3(outParams.specularWeight);var f90Scale: f32=1.0;
#else
var f90Scale: f32=clamp(2.0*(ior-1.0),0.0,1.0);outParams.reflectanceF90=vec3(mix(
outParams.specularWeight*f90Scale,1.0,outParams.metallic));
#endif
outParams.dielectricColorF0=vec3f(dielectricF0*surfaceReflectivityColor);var metallicColorF0: vec3f=baseColor.rgb;outParams.colorReflectanceF0=mix(outParams.dielectricColorF0,metallicColorF0,outParams.metallic);
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
let dielectricColorF90
: vec3f=surfaceReflectivityColor *
vec3f(outParams.specularWeight*f90Scale);
#else
let dielectricColorF90
: vec3f=vec3f(outParams.specularWeight*f90Scale);
#endif
#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
let conductorColorF90: vec3f=surfaceReflectivityColor;
#else
#ifdef LEGACY_SPECULAR_ENERGY_CONSERVATION
let conductorColorF90: vec3f=outParams.reflectanceF90;
#else
let conductorColorF90: vec3f=vec3f(1.0f);
#endif
#endif
outParams.colorReflectanceF90=mix(dielectricColorF90,conductorColorF90,outParams.metallic);
#else
#ifdef REFLECTIVITY
surfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;
#if DEBUGMODE>0
outParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;
#endif
#ifdef MICROSURFACEFROMREFLECTIVITYMAP
microSurface*=surfaceMetallicOrReflectivityColorMap.a;microSurface*=reflectivityInfos.z;
#else
#ifdef MICROSURFACEAUTOMATIC
microSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);
#endif
#ifdef MICROSURFACEMAP
microSurface*=microSurfaceTexel.r;
#endif
#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE
#endif
#endif
outParams.colorReflectanceF0=surfaceReflectivityColor;outParams.reflectanceF0=max(surfaceReflectivityColor.r,max(surfaceReflectivityColor.g,surfaceReflectivityColor.b));outParams.reflectanceF90=vec3f(1.0);
#if (DIELECTRIC_SPECULAR_MODEL==DIELECTRIC_SPECULAR_MODEL_OPENPBR)
outParams.colorReflectanceF90=surfaceReflectivityColor;
#else
outParams.colorReflectanceF90=vec3(1.0);
#endif
#endif
microSurface=saturate(microSurface);var roughness: f32=1.-microSurface;var diffuseRoughness: f32=baseDiffuseRoughness;
#ifdef BASE_DIFFUSE_ROUGHNESS
diffuseRoughness*=baseDiffuseRoughnessTexture*baseDiffuseRoughnessInfos.y;
#endif
outParams.microSurface=microSurface;outParams.roughness=roughness;outParams.diffuseRoughness=diffuseRoughness;return outParams;}
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
/** @internal */
export const pbrBlockReflectivityWGSL = { name, shader };
//# sourceMappingURL=pbrBlockReflectivity.js.map