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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "fogFragment"; const shader = `#ifdef FOG var fog: f32=CalcFogFactor(); #ifdef PBR fog=toLinearSpace(fog); #endif color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a); #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStoreWGSL[name]) { ShaderStore.IncludesShadersStoreWGSL[name] = shader; } /** @internal */ export const fogFragmentWGSL = { name, shader }; //# sourceMappingURL=fogFragment.js.map