@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
23 lines • 881 B
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "clusteredLightingFunctions";
const shader = `struct ClusteredLight {vLightData: vec4f,
vLightDiffuse: vec4f,
vLightSpecular: vec4f,
vLightDirection: vec4f,
vLightFalloff: vec4f,}
fn getClusteredLight(lightDataTexture: texture_2d<f32>,index: u32)->ClusteredLight {return ClusteredLight(
textureLoad(lightDataTexture,vec2u(0,index),0),
textureLoad(lightDataTexture,vec2u(1,index),0),
textureLoad(lightDataTexture,vec2u(2,index),0),
textureLoad(lightDataTexture,vec2u(3,index),0),
textureLoad(lightDataTexture,vec2u(4,index),0)
);}
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
/** @internal */
export const clusteredLightingFunctionsWGSL = { name, shader };
//# sourceMappingURL=clusteredLightingFunctions.js.map