@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
19 lines • 812 B
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "bayerDitherFunctions";
const shader = `fn bayerDither2(_P: vec2f)->f32 {return ((2.0*_P.y+_P.x+1.0)%(4.0));}
fn bayerDither4(_P: vec2f)->f32 {var P1: vec2f=((_P)%(2.0));
var P2: vec2f=floor(0.5*((_P)%(4.0)));
return 4.0*bayerDither2(P1)+bayerDither2(P2);}
fn bayerDither8(_P: vec2f)->f32 {var P1: vec2f=((_P)%(2.0));
var P2: vec2f=floor(0.5 *((_P)%(4.0)));
var P4: vec2f=floor(0.25*((_P)%(8.0)));
return 4.0*(4.0*bayerDither2(P1)+bayerDither2(P2))+bayerDither2(P4);}
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStoreWGSL[name]) {
ShaderStore.IncludesShadersStoreWGSL[name] = shader;
}
/** @internal */
export const bayerDitherFunctionsWGSL = { name, shader };
//# sourceMappingURL=bayerDitherFunctions.js.map