@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
18 lines • 925 B
JavaScript
// Do not edit.
import { ShaderStore } from "../Engines/shaderStore.js";
const name = "sharpenPixelShader";
const shader = `varying vec2 vUV;uniform sampler2D textureSampler;uniform vec2 screenSize;uniform vec2 sharpnessAmounts;
void main(void)
{vec2 onePixel=vec2(1.0,1.0)/screenSize;vec4 color=texture2D(textureSampler,vUV);vec4 edgeDetection=texture2D(textureSampler,vUV+onePixel*vec2(0,-1)) +
texture2D(textureSampler,vUV+onePixel*vec2(-1,0)) +
texture2D(textureSampler,vUV+onePixel*vec2(1,0)) +
texture2D(textureSampler,vUV+onePixel*vec2(0,1)) -
color*4.0;gl_FragColor=max(vec4(color.rgb*sharpnessAmounts.y,color.a)-(sharpnessAmounts.x*vec4(edgeDetection.rgb,0)),0.);}`;
// Sideeffect
if (!ShaderStore.ShadersStore[name]) {
ShaderStore.ShadersStore[name] = shader;
}
/** @internal */
export const sharpenPixelShader = { name, shader };
//# sourceMappingURL=sharpen.fragment.js.map