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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; import "./ShadersInclude/helperFunctions.js"; const name = "rgbdEncodePixelShader"; const shader = `varying vec2 vUV;uniform sampler2D textureSampler; #include<helperFunctions> #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) {gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb);}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const rgbdEncodePixelShader = { name, shader }; //# sourceMappingURL=rgbdEncode.fragment.js.map