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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "meshUVSpaceRendererMaskerVertexShader"; const shader = `attribute vec2 uv;varying vec2 vUV;void main(void) {gl_Position=vec4(vec2(uv.x,uv.y)*2.0-1.0,0.,1.0);vUV=uv;}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const meshUVSpaceRendererMaskerVertexShader = { name, shader }; //# sourceMappingURL=meshUVSpaceRendererMasker.vertex.js.map