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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "meshUVSpaceRendererMaskerPixelShader"; const shader = `varying vec2 vUV;void main(void) {gl_FragColor=vec4(1.0,1.0,1.0,1.0);} `; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const meshUVSpaceRendererMaskerPixelShader = { name, shader }; //# sourceMappingURL=meshUVSpaceRendererMasker.fragment.js.map