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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "lodPixelShader"; const shader = `precision highp float;const float GammaEncodePowerApprox=1.0/2.2;varying vec2 vUV;uniform sampler2D textureSampler;uniform float lod;uniform vec2 texSize;uniform int gamma;void main(void) {ivec2 textureDimensions=textureSize(textureSampler,0);gl_FragColor=texelFetch(textureSampler,ivec2(vUV*vec2(textureDimensions)),int(lod));if (gamma==0) {gl_FragColor.rgb=pow(gl_FragColor.rgb,vec3(GammaEncodePowerApprox));}} `; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const lodPixelShader = { name, shader }; //# sourceMappingURL=lod.fragment.js.map