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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "lightProxyPixelShader"; const shader = `flat varying vec2 vLimits;flat varying highp uint vMask;void main(void) {if (gl_FragCoord.y<vLimits.x || gl_FragCoord.y>vLimits.y) {discard;} gl_FragColor=vec4(vMask,0,0,1);} `; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const lightProxyPixelShader = { name, shader }; //# sourceMappingURL=lightProxy.fragment.js.map