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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "iblCdfxPixelShader"; const shader = `precision highp sampler2D; #define PI 3.1415927 varying vec2 vUV;uniform sampler2D cdfy;void main(void) {ivec2 cdfyRes=textureSize(cdfy,0);ivec2 currentPixel=ivec2(gl_FragCoord.xy);float cdfx=0.0;for (int x=1; x<=currentPixel.x; x++) {cdfx+=texelFetch(cdfy,ivec2(x-1,cdfyRes.y-1),0).x;} gl_FragColor=vec4(vec3(cdfx),1.0);}`; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const iblCdfxPixelShader = { name, shader }; //# sourceMappingURL=iblCdfx.fragment.js.map