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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../Engines/shaderStore.js"; const name = "copyTexture3DLayerToTexturePixelShader"; const shader = `precision highp sampler3D;uniform sampler3D textureSampler;uniform int layerNum;varying vec2 vUV;void main(void) {vec3 coord=vec3(0.0,0.0,float(layerNum));coord.xy=vec2(vUV.x,vUV.y)*vec2(textureSize(textureSampler,0).xy);vec3 color=texelFetch(textureSampler,ivec3(coord),0).rgb;gl_FragColor=vec4(color,1);} `; // Sideeffect if (!ShaderStore.ShadersStore[name]) { ShaderStore.ShadersStore[name] = shader; } /** @internal */ export const copyTexture3DLayerToTexturePixelShader = { name, shader }; //# sourceMappingURL=copyTexture3DLayerToTexture.fragment.js.map