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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "mrtFragmentDeclaration"; const shader = `#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE) layout(location=0) out vec4 glFragData[{X}]; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ export const mrtFragmentDeclaration = { name, shader }; //# sourceMappingURL=mrtFragmentDeclaration.js.map