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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "depthPrePass"; const shader = `#ifdef DEPTHPREPASS gl_FragColor=vec4(0.,0.,0.,1.0);return; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ export const depthPrePass = { name, shader }; //# sourceMappingURL=depthPrePass.js.map