@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
50 lines • 1.36 kB
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
import "./decalVertexDeclaration.js";
const name = "defaultVertexDeclaration";
const shader = `uniform mat4 viewProjection;
mat4 viewProjectionR;
uniform mat4 view;
uniform mat4 diffuseMatrix;uniform vec2 vDiffuseInfos;
uniform mat4 ambientMatrix;uniform vec2 vAmbientInfos;
uniform mat4 opacityMatrix;uniform vec2 vOpacityInfos;
uniform vec2 vEmissiveInfos;uniform mat4 emissiveMatrix;
uniform vec2 vLightmapInfos;uniform mat4 lightmapMatrix;
uniform vec2 vSpecularInfos;uniform mat4 specularMatrix;
uniform vec3 vBumpInfos;uniform mat4 bumpMatrix;
uniform mat4 reflectionMatrix;
uniform float pointSize;
uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
uniform vec4 cameraInfo;
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
export const defaultVertexDeclaration = { name, shader };
//# sourceMappingURL=defaultVertexDeclaration.js.map