@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
18 lines • 838 B
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "clusteredLightingFunctions";
const shader = `struct ClusteredLight {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;vec4 vLightDirection;vec4 vLightFalloff;};ClusteredLight getClusteredLight(sampler2D lightDataTexture,int index) {return ClusteredLight(
texelFetch(lightDataTexture,ivec2(0,index),0),
texelFetch(lightDataTexture,ivec2(1,index),0),
texelFetch(lightDataTexture,ivec2(2,index),0),
texelFetch(lightDataTexture,ivec2(3,index),0),
texelFetch(lightDataTexture,ivec2(4,index),0)
);}
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
export const clusteredLightingFunctions = { name, shader };
//# sourceMappingURL=clusteredLightingFunctions.js.map