@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
29 lines • 751 B
JavaScript
// Do not edit.
import { ShaderStore } from "../../Engines/shaderStore.js";
const name = "clipPlaneVertex";
const shader = `
fClipDistance=dot(worldPos,vClipPlane);
fClipDistance2=dot(worldPos,vClipPlane2);
fClipDistance3=dot(worldPos,vClipPlane3);
fClipDistance4=dot(worldPos,vClipPlane4);
fClipDistance5=dot(worldPos,vClipPlane5);
fClipDistance6=dot(worldPos,vClipPlane6);
`;
// Sideeffect
if (!ShaderStore.IncludesShadersStore[name]) {
ShaderStore.IncludesShadersStore[name] = shader;
}
/** @internal */
export const clipPlaneVertex = { name, shader };
//# sourceMappingURL=clipPlaneVertex.js.map