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@babylonjs/core

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// Do not edit. import { ShaderStore } from "../../Engines/shaderStore.js"; const name = "boundingBoxRendererVertexDeclaration"; const shader = `uniform mat4 world;uniform mat4 viewProjection; #ifdef MULTIVIEW uniform mat4 viewProjectionR; #endif `; // Sideeffect if (!ShaderStore.IncludesShadersStore[name]) { ShaderStore.IncludesShadersStore[name] = shader; } /** @internal */ export const boundingBoxRendererVertexDeclaration = { name, shader }; //# sourceMappingURL=boundingBoxRendererVertexDeclaration.js.map