UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

44 lines (43 loc) 1.87 kB
import type { Camera } from "../Cameras/camera.js"; import { PostProcess } from "./postProcess.js"; import type { Nullable } from "../types.js"; import type { AbstractEngine } from "../Engines/abstractEngine.js"; /** Defines operator used for tonemapping */ export declare enum TonemappingOperator { /** Hable */ Hable = 0, /** Reinhard */ Reinhard = 1, /** HejiDawson */ HejiDawson = 2, /** Photographic */ Photographic = 3 } /** * Defines a post process to apply tone mapping */ export declare class TonemapPostProcess extends PostProcess { private _operator; /** Defines the required exposure adjustment */ exposureAdjustment: number; /** * Gets a string identifying the name of the class * @returns "TonemapPostProcess" string */ getClassName(): string; /** * Creates a new TonemapPostProcess * @param name defines the name of the postprocess * @param _operator defines the operator to use * @param exposureAdjustment defines the required exposure adjustment * @param camera defines the camera to use (can be null) * @param samplingMode defines the required sampling mode (BABYLON.Texture.BILINEAR_SAMPLINGMODE by default) * @param engine defines the hosting engine (can be ignore if camera is set) * @param textureFormat defines the texture format to use (BABYLON.Engine.TEXTURETYPE_UNSIGNED_BYTE by default) * @param reusable If the post process can be reused on the same frame. (default: false) */ constructor(name: string, _operator: TonemappingOperator, /** Defines the required exposure adjustment */ exposureAdjustment: number, camera: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, textureFormat?: number, reusable?: boolean); protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void; }