@babylonjs/core
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TypeScript
import type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from "../index.js";
import { EffectWrapper } from "../Materials/effectRenderer.js";
import { Vector2 } from "../Maths/math.vector.js";
/**
* Postprocess used to apply FXAA (antialiasing) to the scene
*/
export declare class ThinFXAAPostProcess extends EffectWrapper {
private static _GetDefines;
/**
* The vertex shader url
*/
static readonly VertexUrl = "fxaa";
/**
* The fragment shader url
*/
static readonly FragmentUrl = "fxaa";
/**
* The list of uniforms used by the effect
*/
static readonly Uniforms: string[];
protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
/**
* Constructs a new FXAA post process
* @param name Name of the effect
* @param engine Engine to use to render the effect. If not provided, the last created engine will be used
* @param options Options to configure the effect
*/
constructor(name: string, engine?: Nullable<AbstractEngine>, options?: EffectWrapperCreationOptions);
/**
* The texel size of the texture to apply FXAA on
*/
texelSize: Vector2;
bind(noDefaultBindings?: boolean): void;
}