@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
42 lines • 1.39 kB
JavaScript
import { EffectWrapper } from "../Materials/effectRenderer.js";
import { Engine } from "../Engines/engine.js";
/**
* Postprocess used to generate anaglyphic rendering
*/
export class ThinAnaglyphPostProcess extends EffectWrapper {
_gatherImports(useWebGPU, list) {
if (useWebGPU) {
this._webGPUReady = true;
list.push(import("../ShadersWGSL/anaglyph.fragment.js"));
}
else {
list.push(import("../Shaders/anaglyph.fragment.js"));
}
}
/**
* Constructs a new anaglyph post process
* @param name Name of the effect
* @param engine Engine to use to render the effect. If not provided, the last created engine will be used
* @param options Options to configure the effect
*/
constructor(name, engine = null, options) {
super({
...options,
name,
engine: engine || Engine.LastCreatedEngine,
useShaderStore: true,
useAsPostProcess: true,
fragmentShader: ThinAnaglyphPostProcess.FragmentUrl,
samplers: ThinAnaglyphPostProcess.Samplers,
});
}
}
/**
* The fragment shader url
*/
ThinAnaglyphPostProcess.FragmentUrl = "anaglyph";
/**
* The list of samplers used by the effect
*/
ThinAnaglyphPostProcess.Samplers = ["leftSampler"];
//# sourceMappingURL=thinAnaglyphPostProcess.js.map