@babylonjs/core
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TypeScript
import type { Nullable } from "../types.js";
import type { Camera } from "../Cameras/camera.js";
import type { PostProcessOptions } from "./postProcess.js";
import { PostProcess } from "./postProcess.js";
import "../Rendering/geometryBufferRendererSceneComponent.js";
import "../Shaders/screenSpaceCurvature.fragment.js";
import type { AbstractEngine } from "../Engines/abstractEngine.js";
import type { Scene } from "../scene.js";
/**
* The Screen Space curvature effect can help highlighting ridge and valley of a model.
*/
export declare class ScreenSpaceCurvaturePostProcess extends PostProcess {
/**
* Defines how much ridge the curvature effect displays.
*/
ridge: number;
/**
* Defines how much valley the curvature effect displays.
*/
valley: number;
private _geometryBufferRenderer;
/**
* Gets a string identifying the name of the class
* @returns "ScreenSpaceCurvaturePostProcess" string
*/
getClassName(): string;
/**
* Creates a new instance ScreenSpaceCurvaturePostProcess
* @param name The name of the effect.
* @param scene The scene containing the objects to blur according to their velocity.
* @param options The required width/height ratio to downsize to before computing the render pass.
* @param camera The camera to apply the render pass to.
* @param samplingMode The sampling mode to be used when computing the pass. (default: 0)
* @param engine The engine which the post process will be applied. (default: current engine)
* @param reusable If the post process can be reused on the same frame. (default: false)
* @param textureType Type of textures used when performing the post process. (default: 0)
* @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
*/
constructor(name: string, scene: Scene, options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number, blockCompilation?: boolean);
/**
* Support test.
*/
static get IsSupported(): boolean;
/**
* @internal
*/
static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): ScreenSpaceCurvaturePostProcess;
}