UNPKG

@babylonjs/core

Version:

Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

25 lines (24 loc) 1.09 kB
import type { Nullable } from "../types.js"; import type { Camera } from "../Cameras/camera.js"; import type { PostProcessOptions } from "./postProcess.js"; import { PostProcess } from "./postProcess.js"; import type { AbstractEngine } from "../Engines/abstractEngine.js"; import { ThinFXAAPostProcess } from "./thinFXAAPostProcess.js"; import type { Scene } from "../scene.js"; /** * Fxaa post process * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#fxaa */ export declare class FxaaPostProcess extends PostProcess { /** * Gets a string identifying the name of the class * @returns "FxaaPostProcess" string */ getClassName(): string; protected _effectWrapper: ThinFXAAPostProcess; constructor(name: string, options: number | PostProcessOptions, camera?: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number); /** * @internal */ static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): FxaaPostProcess; }