@babylonjs/core
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TypeScript
import type { Nullable } from "../types.js";
import type { Camera } from "../Cameras/camera.js";
import type { PostProcessOptions } from "./postProcess.js";
import { PostProcess } from "./postProcess.js";
import type { AbstractEngine } from "../Engines/abstractEngine.js";
import { ThinExtractHighlightsPostProcess } from "./thinExtractHighlightsPostProcess.js";
/**
* The extract highlights post process sets all pixels to black except pixels above the specified luminance threshold. Used as the first step for a bloom effect.
*/
export declare class ExtractHighlightsPostProcess extends PostProcess {
/**
* The luminance threshold, pixels below this value will be set to black.
*/
get threshold(): number;
set threshold(value: number);
/** @internal */
get _exposure(): number;
/** @internal */
set _exposure(value: number);
/**
* Post process which has the input texture to be used when performing highlight extraction
* @internal
*/
_inputPostProcess: Nullable<PostProcess>;
/**
* Gets a string identifying the name of the class
* @returns "ExtractHighlightsPostProcess" string
*/
getClassName(): string;
protected _effectWrapper: ThinExtractHighlightsPostProcess;
constructor(name: string, options: number | PostProcessOptions, camera?: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number, blockCompilation?: boolean);
}