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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { __decorate } from "../tslib.es6.js"; import { PostProcess } from "./postProcess.js"; import { RegisterClass } from "../Misc/typeStore.js"; import { serialize } from "../Misc/decorators.js"; import { SerializationHelper } from "../Misc/decorators.serialization.js"; import { ThinBlackAndWhitePostProcess } from "./thinBlackAndWhitePostProcess.js"; /** * Post process used to render in black and white */ export class BlackAndWhitePostProcess extends PostProcess { /** * Linear about to convert he result to black and white (default: 1) */ get degree() { return this._effectWrapper.degree; } set degree(value) { this._effectWrapper.degree = value; } /** * Gets a string identifying the name of the class * @returns "BlackAndWhitePostProcess" string */ getClassName() { return "BlackAndWhitePostProcess"; } /** * Creates a black and white post process * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#black-and-white * @param name The name of the effect. * @param options The required width/height ratio to downsize to before computing the render pass. * @param camera The camera to apply the render pass to. * @param samplingMode The sampling mode to be used when computing the pass. (default: 0) * @param engine The engine which the post process will be applied. (default: current engine) * @param reusable If the post process can be reused on the same frame. (default: false) */ constructor(name, options, camera = null, samplingMode, engine, reusable) { const localOptions = { uniforms: ThinBlackAndWhitePostProcess.Uniforms, size: typeof options === "number" ? options : undefined, camera, samplingMode, engine, reusable, ...options, }; super(name, ThinBlackAndWhitePostProcess.FragmentUrl, { effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinBlackAndWhitePostProcess(name, engine, localOptions) : undefined, ...localOptions, }); } /** * @internal */ static _Parse(parsedPostProcess, targetCamera, scene, rootUrl) { return SerializationHelper.Parse(() => { return new BlackAndWhitePostProcess(parsedPostProcess.name, parsedPostProcess.options, targetCamera, parsedPostProcess.renderTargetSamplingMode, scene.getEngine(), parsedPostProcess.reusable); }, parsedPostProcess, scene, rootUrl); } } __decorate([ serialize() ], BlackAndWhitePostProcess.prototype, "degree", null); RegisterClass("BABYLON.BlackAndWhitePostProcess", BlackAndWhitePostProcess); //# sourceMappingURL=blackAndWhitePostProcess.js.map