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@babylonjs/core

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import type { PostProcessOptions } from "./postProcess.js"; import { PostProcess } from "./postProcess.js"; import type { Camera } from "../Cameras/camera.js"; import type { AbstractEngine } from "../Engines/abstractEngine.js"; import type { Nullable } from "../types.js"; import type { Scene } from "../scene.js"; import { ThinBlackAndWhitePostProcess } from "./thinBlackAndWhitePostProcess.js"; /** * Post process used to render in black and white */ export declare class BlackAndWhitePostProcess extends PostProcess { /** * Linear about to convert he result to black and white (default: 1) */ get degree(): number; set degree(value: number); /** * Gets a string identifying the name of the class * @returns "BlackAndWhitePostProcess" string */ getClassName(): string; protected _effectWrapper: ThinBlackAndWhitePostProcess; /** * Creates a black and white post process * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#black-and-white * @param name The name of the effect. * @param options The required width/height ratio to downsize to before computing the render pass. * @param camera The camera to apply the render pass to. * @param samplingMode The sampling mode to be used when computing the pass. (default: 0) * @param engine The engine which the post process will be applied. (default: current engine) * @param reusable If the post process can be reused on the same frame. (default: false) */ constructor(name: string, options: number | PostProcessOptions, camera?: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean); /** * @internal */ static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<BlackAndWhitePostProcess>; }