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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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import { PostProcess } from "./postProcess.js"; import { RegisterClass } from "../Misc/typeStore.js"; import { ThinAnaglyphPostProcess } from "./thinAnaglyphPostProcess.js"; /** * Postprocess used to generate anaglyphic rendering */ export class AnaglyphPostProcess extends PostProcess { /** * Gets a string identifying the name of the class * @returns "AnaglyphPostProcess" string */ getClassName() { return "AnaglyphPostProcess"; } /** * Creates a new AnaglyphPostProcess * @param name defines postprocess name * @param options defines creation options or target ratio scale * @param rigCameras defines cameras using this postprocess * @param samplingMode defines required sampling mode (BABYLON.Texture.NEAREST_SAMPLINGMODE by default) * @param engine defines hosting engine * @param reusable defines if the postprocess will be reused multiple times per frame */ constructor(name, options, rigCameras, samplingMode, engine, reusable) { const localOptions = { samplers: ThinAnaglyphPostProcess.Samplers, size: typeof options === "number" ? options : undefined, camera: rigCameras[1], samplingMode, engine, reusable, ...options, }; super(name, ThinAnaglyphPostProcess.FragmentUrl, { effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinAnaglyphPostProcess(name, engine, localOptions) : undefined, ...localOptions, }); this._passedProcess = rigCameras[0]._rigPostProcess; this.onApplyObservable.add((effect) => { effect.setTextureFromPostProcess("leftSampler", this._passedProcess); }); } } RegisterClass("BABYLON.AnaglyphPostProcess", AnaglyphPostProcess); //# sourceMappingURL=anaglyphPostProcess.js.map