@babylonjs/core
Version:
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
26 lines (25 loc) • 1.16 kB
TypeScript
import type { PostProcessOptions } from "./postProcess.js";
import { PostProcess } from "./postProcess.js";
import type { Camera } from "../Cameras/camera.js";
import type { AbstractEngine } from "../Engines/abstractEngine.js";
/**
* Postprocess used to generate anaglyphic rendering
*/
export declare class AnaglyphPostProcess extends PostProcess {
private _passedProcess;
/**
* Gets a string identifying the name of the class
* @returns "AnaglyphPostProcess" string
*/
getClassName(): string;
/**
* Creates a new AnaglyphPostProcess
* @param name defines postprocess name
* @param options defines creation options or target ratio scale
* @param rigCameras defines cameras using this postprocess
* @param samplingMode defines required sampling mode (BABYLON.Texture.NEAREST_SAMPLINGMODE by default)
* @param engine defines hosting engine
* @param reusable defines if the postprocess will be reused multiple times per frame
*/
constructor(name: string, options: number | PostProcessOptions, rigCameras: Camera[], samplingMode?: number, engine?: AbstractEngine, reusable?: boolean);
}