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@babylonjs/core

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import type { ISceneComponent } from "../../sceneComponent.js"; import { PostProcessRenderPipelineManager } from "./postProcessRenderPipelineManager.js"; import { Scene } from "../../scene.js"; declare module "../../scene.js" { interface Scene { /** @internal (Backing field) */ _postProcessRenderPipelineManager: PostProcessRenderPipelineManager; /** * Gets the postprocess render pipeline manager * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/postProcessRenderPipeline * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/defaultRenderingPipeline */ readonly postProcessRenderPipelineManager: PostProcessRenderPipelineManager; } } /** * Defines the Render Pipeline scene component responsible to rendering pipelines */ export declare class PostProcessRenderPipelineManagerSceneComponent implements ISceneComponent { /** * The component name helpful to identify the component in the list of scene components. */ readonly name = "PostProcessRenderPipelineManager"; /** * The scene the component belongs to. */ scene: Scene; /** * Creates a new instance of the component for the given scene * @param scene Defines the scene to register the component in */ constructor(scene: Scene); /** * Registers the component in a given scene */ register(): void; /** * Rebuilds the elements related to this component in case of * context lost for instance. */ rebuild(): void; /** * Disposes the component and the associated resources */ dispose(): void; private _gatherRenderTargets; }