@babylonjs/core
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TypeScript
import type { ISceneComponent } from "../../sceneComponent.js";
import { PostProcessRenderPipelineManager } from "./postProcessRenderPipelineManager.js";
import { Scene } from "../../scene.js";
declare module "../../scene.js" {
interface Scene {
/** @internal (Backing field) */
_postProcessRenderPipelineManager: PostProcessRenderPipelineManager;
/**
* Gets the postprocess render pipeline manager
* @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/postProcessRenderPipeline
* @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/defaultRenderingPipeline
*/
readonly postProcessRenderPipelineManager: PostProcessRenderPipelineManager;
}
}
/**
* Defines the Render Pipeline scene component responsible to rendering pipelines
*/
export declare class PostProcessRenderPipelineManagerSceneComponent implements ISceneComponent {
/**
* The component name helpful to identify the component in the list of scene components.
*/
readonly name = "PostProcessRenderPipelineManager";
/**
* The scene the component belongs to.
*/
scene: Scene;
/**
* Creates a new instance of the component for the given scene
* @param scene Defines the scene to register the component in
*/
constructor(scene: Scene);
/**
* Registers the component in a given scene
*/
register(): void;
/**
* Rebuilds the elements related to this component in case of
* context lost for instance.
*/
rebuild(): void;
/**
* Disposes the component and the associated resources
*/
dispose(): void;
private _gatherRenderTargets;
}