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@babylonjs/core

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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.

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export * from "./defaultRenderingPipeline.js"; export * from "./lensRenderingPipeline.js"; export * from "./ssao2RenderingPipeline.js"; export * from "./ssaoRenderingPipeline.js"; export * from "./standardRenderingPipeline.js"; export * from "./ssrRenderingPipeline.js"; export * from "./taaRenderingPipeline.js"; // SSAO2 export * from "../../../Shaders/ssao2.fragment.js"; export * from "../../../Shaders/ssaoCombine.fragment.js"; export * from "../../../ShadersWGSL/ssao2.fragment.js"; export * from "../../../ShadersWGSL/ssaoCombine.fragment.js"; // SSR export * from "../../../Shaders/screenSpaceReflection2.fragment.js"; export * from "../../../Shaders/screenSpaceReflection2Blur.fragment.js"; export * from "../../../Shaders/screenSpaceReflection2BlurCombiner.fragment.js"; export * from "../../../ShadersWGSL/screenSpaceReflection2.fragment.js"; export * from "../../../ShadersWGSL/screenSpaceReflection2Blur.fragment.js"; export * from "../../../ShadersWGSL/screenSpaceReflection2BlurCombiner.fragment.js"; import "../../../Shaders/taa.fragment.js"; import "../../../ShadersWGSL/taa.fragment.js"; //# sourceMappingURL=index.js.map