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@babylonjs/core

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import type { Nullable, EffectWrapperCreationOptions, AbstractEngine, InternalTexture, Scene } from "../index.js"; import { Observable } from "./observable.js"; import { EffectWrapper } from "../Materials/effectRenderer.js"; /** * @internal */ export declare enum DepthTextureType { NormalizedViewDepth = 0, ViewDepth = 1, ScreenDepth = 2 } /** * @internal */ export declare class ThinMinMaxReducerPostProcess extends EffectWrapper { static readonly FragmentUrl = "minmaxRedux"; static readonly Uniforms: string[]; protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void; textureWidth: number; textureHeight: number; constructor(name: string, engine?: Nullable<AbstractEngine>, defines?: string, options?: EffectWrapperCreationOptions); bind(noDefaultBindings?: boolean): void; } /** * @internal */ export declare class ThinMinMaxReducer { readonly onAfterReductionPerformed: Observable<{ min: number; max: number; }>; readonly reductionSteps: Array<ThinMinMaxReducerPostProcess>; private _depthRedux; private _depthTextureType; get depthRedux(): boolean; set depthRedux(value: boolean); protected readonly _scene: Scene; private _textureWidth; private _textureHeight; get textureWidth(): number; get textureHeight(): number; constructor(scene: Scene, depthRedux?: boolean); setTextureDimensions(width: number, height: number, depthTextureType?: DepthTextureType): boolean; readMinMax(texture: InternalTexture): void; dispose(disposeAll?: boolean): void; private _recreatePostProcesses; }