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@babylonjs/core

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import type { Scene } from "../../scene.js"; /** * Defines the general structure of what is necessary for a collection strategy. */ export interface IPerfViewerCollectionStrategy { /** * The id of the strategy. */ id: string; /** * Function which gets the data for the strategy. */ getData: () => number; /** * Function which does any necessary cleanup. Called when performanceViewerCollector.dispose() is called. */ dispose: () => void; } /** * Initializer callback for a strategy */ export type PerfStrategyInitialization = (scene: Scene) => IPerfViewerCollectionStrategy; /** * Defines the predefined strategies used in the performance viewer. */ export declare class PerfCollectionStrategy { /** * Gets the initializer for the strategy used for collection of fps metrics * @returns the initializer for the fps strategy */ static FpsStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of thermal utilization metrics. * Needs the experimental pressure API. * @returns the initializer for the thermal utilization strategy */ static ThermalStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of power supply utilization metrics. * Needs the experimental pressure API. * @returns the initializer for the power supply utilization strategy */ static PowerSupplyStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of pressure metrics. * Needs the experimental pressure API. * @returns the initializer for the pressure strategy */ static PressureStrategy(): PerfStrategyInitialization; private static _PressureStrategy; /** * Gets the initializer for the strategy used for collection of total meshes metrics. * @returns the initializer for the total meshes strategy */ static TotalMeshesStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of active meshes metrics. * @returns the initializer for the active meshes strategy */ static ActiveMeshesStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of active indices metrics. * @returns the initializer for the active indices strategy */ static ActiveIndicesStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of active faces metrics. * @returns the initializer for the active faces strategy */ static ActiveFacesStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of active bones metrics. * @returns the initializer for the active bones strategy */ static ActiveBonesStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of active particles metrics. * @returns the initializer for the active particles strategy */ static ActiveParticlesStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of draw calls metrics. * @returns the initializer for the draw calls strategy */ static DrawCallsStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of total lights metrics. * @returns the initializer for the total lights strategy */ static TotalLightsStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of total vertices metrics. * @returns the initializer for the total vertices strategy */ static TotalVerticesStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of total materials metrics. * @returns the initializer for the total materials strategy */ static TotalMaterialsStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of total textures metrics. * @returns the initializer for the total textures strategy */ static TotalTexturesStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of absolute fps metrics. * @returns the initializer for the absolute fps strategy */ static AbsoluteFpsStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of meshes selection time metrics. * @returns the initializer for the meshes selection time strategy */ static MeshesSelectionStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of render targets time metrics. * @returns the initializer for the render targets time strategy */ static RenderTargetsStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of particles time metrics. * @returns the initializer for the particles time strategy */ static ParticlesStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of sprites time metrics. * @returns the initializer for the sprites time strategy */ static SpritesStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of animations time metrics. * @returns the initializer for the animations time strategy */ static AnimationsStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of physics time metrics. * @returns the initializer for the physics time strategy */ static PhysicsStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of render time metrics. * @returns the initializer for the render time strategy */ static RenderStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of total frame time metrics. * @returns the initializer for the total frame time strategy */ static FrameTotalStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of inter-frame time metrics. * @returns the initializer for the inter-frame time strategy */ static InterFrameStrategy(): PerfStrategyInitialization; /** * Gets the initializer for the strategy used for collection of gpu frame time metrics. * @returns the initializer for the gpu frame time strategy */ static GpuFrameTimeStrategy(): PerfStrategyInitialization; }