@babylonjs/core
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20 lines • 825 B
JavaScript
/**
* Class used to represent a specific level of detail of a mesh
* @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/LOD
*/
export class MeshLODLevel {
/**
* Creates a new LOD level
* @param distanceOrScreenCoverage defines either the distance or the screen coverage where this level should start being displayed
* @param mesh defines the mesh to use to render this level
*/
constructor(
/** Either distance from the center of the object to show this level or the screen coverage if `useLODScreenCoverage` is set to `true` on the mesh*/
distanceOrScreenCoverage,
/** Defines the mesh to use to render this level */
mesh) {
this.distanceOrScreenCoverage = distanceOrScreenCoverage;
this.mesh = mesh;
}
}
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