@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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TypeScript
import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
import type { NodeGeometryConnectionPoint } from "../../nodeGeometryBlockConnectionPoint.js";
/**
* Block used to fetch a color from texture data
*/
export declare class GeometryTextureFetchBlock extends NodeGeometryBlock {
/**
* Gets or sets a boolean indicating if coordinates should be clamped between 0 and 1
*/
clampCoordinates: boolean;
/**
* Gets or sets a boolean indicating if coordinates should be clamped between 0 and 1
*/
interpolation: boolean;
/**
* Creates a new GeometryTextureFetchBlock
* @param name defines the block name
*/
constructor(name: string);
/**
* Gets the current class name
* @returns the class name
*/
getClassName(): string;
/**
* Gets the texture component
*/
get texture(): NodeGeometryConnectionPoint;
/**
* Gets the coordinates component
*/
get coordinates(): NodeGeometryConnectionPoint;
/**
* Gets the rgba component
*/
get rgba(): NodeGeometryConnectionPoint;
/**
* Gets the rgb component
*/
get rgb(): NodeGeometryConnectionPoint;
/**
* Gets the r component
*/
get r(): NodeGeometryConnectionPoint;
/**
* Gets the g component
*/
get g(): NodeGeometryConnectionPoint;
/**
* Gets the b component
*/
get b(): NodeGeometryConnectionPoint;
/**
* Gets the a component
*/
get a(): NodeGeometryConnectionPoint;
private _repeatClamp;
private _lerp;
private _getPixel;
protected _buildBlock(): void;
protected _dumpPropertiesCode(): string;
/**
* Serializes this block in a JSON representation
* @returns the serialized block object
*/
serialize(): any;
_deserialize(serializationObject: any): void;
}