@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
import { RegisterClass } from "../../../../Misc/typeStore.js";
import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
import { Matrix, Vector3 } from "../../../../Maths/math.vector.js";
/**
* Block used to get a align matrix
*/
export class AlignBlock extends NodeGeometryBlock {
/**
* Create a new AlignBlock
* @param name defines the block name
*/
constructor(name) {
super(name);
this.registerInput("source", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Up());
this.registerInput("target", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Left());
this.registerOutput("matrix", NodeGeometryBlockConnectionPointTypes.Matrix);
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "AlignBlock";
}
/**
* Gets the source input component
*/
get source() {
return this._inputs[0];
}
/**
* Gets the target input component
*/
get target() {
return this._inputs[1];
}
/**
* Gets the matrix output component
*/
get matrix() {
return this._outputs[0];
}
_buildBlock(state) {
super._buildBlock(state);
this.matrix._storedFunction = (state) => {
const source = this.source.getConnectedValue(state).clone();
const target = this.target.getConnectedValue(state).clone();
const result = new Matrix();
source.normalize();
target.normalize();
Matrix.RotationAlignToRef(source, target, result, true);
return result;
};
}
}
RegisterClass("BABYLON.AlignBlock", AlignBlock);
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