@babylonjs/core
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Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
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JavaScript
import { NodeMaterialBlock } from "../nodeMaterialBlock.js";
import { NodeMaterialBlockConnectionPointTypes } from "../Enums/nodeMaterialBlockConnectionPointTypes.js";
import { NodeMaterialBlockTargets } from "../Enums/nodeMaterialBlockTargets.js";
import { RegisterClass } from "../../../Misc/typeStore.js";
/**
* Block used to normalize a vector
*/
export class NormalizeBlock extends NodeMaterialBlock {
/**
* Creates a new NormalizeBlock
* @param name defines the block name
*/
constructor(name) {
super(name, NodeMaterialBlockTargets.Neutral);
this.registerInput("input", NodeMaterialBlockConnectionPointTypes.AutoDetect);
this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.BasedOnInput);
this._outputs[0]._typeConnectionSource = this._inputs[0];
this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);
this._inputs[0].excludedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Matrix);
}
/**
* Gets the current class name
* @returns the class name
*/
getClassName() {
return "NormalizeBlock";
}
/**
* Gets the input component
*/
get input() {
return this._inputs[0];
}
/**
* Gets the output component
*/
get output() {
return this._outputs[0];
}
_buildBlock(state) {
super._buildBlock(state);
const output = this._outputs[0];
const input = this._inputs[0];
state.compilationString += state._declareOutput(output) + ` = normalize(${input.associatedVariableName});\n`;
return this;
}
}
RegisterClass("BABYLON.NormalizeBlock", NormalizeBlock);
//# sourceMappingURL=normalizeBlock.js.map